Kickstarter Tightens Rules for New Projects

Kickstarter Tightens Rules for New Projects


What exactly is Kickstarter? Mobile Magazine creates articles all the time about cool stuff coming out of Kickstarter projects, but for those that invest in the crowdsourcing platform, what do they think it is exactly?

Kickstarter fears that too many consumers are thinking of their site as a store for soon-to-be-invented items, not an investment in an idea you like. What’s the big distinction? Technically you aren’t buying the item you are promised for your pledge, it is a reward if they get the project out of the development stages and into a final product.

Most Kickstarter projects have had happy endings so far, with pledger’s getting what they ‘bought’, but this may not always be the case. This is why Kickstarter has decided to tighten the rules to further ensure that approved projects are legit and will eventually surface as promised.

What changes are they making? Starting today no new projects will be accepted if they use simulations or prototypes in their pitch to Kickstarter. This means that a project must have at least a basic working prototype in place to show off.

Other changes to the Kickstarter rules include a new “Risks and Challenges” section where projects must explain how they will cope with problems that arise down the road and other ways of showing they know enough about business and tech to actually go through with the idea.

Last but not least, the bulk reward offers are gone, except on products were it would truly make sense to receive more than one unit as a reward. This means no getting 100 [name accessory here] items for the bargain bin price of $1000.

What do you think of the changes? Will they discourage good projects from submitting at all, or simply make it so the projects that do make it through are 100% legit?

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